
This allows them to poison the garrison, start an uprising, or welcome you as a liberating conqueror.
Administrator – The spy has been assigned as an administrator for a city. You can fiddle around with trade, lower officer satisfaction, boost your undercover network, or even steal an item. Court Noble – The spy is just part of the faction, lounging around. Getting tagged as an in-law/relative will make them eligible to be your heir as well. Alternatively, just adopt a good officer to make them your heir or have guys like Lu Bu marry into the family. Sometimes, you’ll reach a hundred turns without having a child. Sometimes, you’ll have lots of kids within a few years. You don’t need to have the couple in the same army baby-making just happens. It’s just plain luck - well, technically, that’s how we’re born as well, sheer luck. Instead, you’ll want to find female officers to adopt into your family in the hopes of being able to obtain more officers by marriage. If you order Liu Huimin to divorce her new spouse, she loses the distant relative tag and she can no longer be used for future diplomatic marriages. Liu Huimin, who’s single, can be used in a diplomatic marriage to get an officer to join your faction. The game considers this as “divorcing them from the ruling family.” For instance, when playing as Liu Bei other characters such as Liu Dai and Liu Huimin are counted as distant relatives. Beware, though, because a relative by marriage (or distant relative) will lose that “tag” if you use the divorce option even if they’re part of that family to begin with. Likewise, you can order officers to divorce their spouses. However, replenishment still affects new recruits that are still mustering, and so higher replenishment will simply mean requiring fewer turns before your armies have all their troops back. Replenishment, meanwhile, determines how many troops you’ll “heal” for each turn (such as after incurring losses during a battle). Mustering is mostly tied to newly recruited units, determining how many turns you’ll need until all troops are good to go. One more thing, you might be wondering about “mustering” and “replenishment.” The two are complementary. #Total war reddit plus
Strategists (with fire arrows and flaming shot skills) – 5x archers plus 1x trebuchet.Sentinels (with fire arrows skill) – 3x archers plus 3x melee infantry alternatively, have 4x infantry and 2x archers.Champions (with spearmen armor skill) – 6x spearmen.Vanguards – 3x shock cavalry plus 3x spearmen alternatively, just field 3x shock cavalry and 3x melee cavalry if your faction has a lot of discounts.Commanders (with fire arrows skill) – 3x archers plus either 3x melee infantry or 3x melee cavalry.Strategists should have a high Cunning stat (ammunition increase and military supplies). Strategists (water/blue) are tactical geniuses who handle commerce/trade assignments, with a knack for boosting archer units and siege weapons.They focus on swordsmen and shielded infantry, industry boosts, and the Expertise stat (construction cost discounts and melee evasion).
Sentinels (metal/grey) are front-liners who can take loads of damage while playing defensively.
They focus on the Resolve stat (health increase and population growth). Champions (wood/green) are your duelists who can be very tough to beat in straight up fights, with boosts to spearmen and food production.They also focus more on the Instinct stat (melee damage and recruitment cost discounts). Vanguards (fire/red) focus on shock cavalry, for the most part, speed, and blitzing through enemy lines.Commanders (earth/yellow) provide decent bonuses to melee cavalry, faction opinion, and peasant income via the focus on the Authority stat (character satisfaction and unit morale).